In the beginning of the game, the player has to select his playable character from available to start the game and struggle to score the points. The models in the game are also based on the PlayStation Portable predecessors rather than the Dreamy Theater models, which have a slightly different art style. The release date for the Vita version of the game, was later announced as August 20, 2012 in an issue of the Japanese gaming magazine, Dengeki PlayStation. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points. In Edit mode, the player can create his video and share them online with friends.
The game was also present at a booth at the , where a partially translated version of the game was playable. There are also improvements in the animations of the characters, such as smoother movements for Miku's hair and Rin's ribbons; the game also features improved facial expressions and lighting with real-time lighting computation being added into the game. Archived from on 25 January 2013. Great track list and fun to play but I would strongly recommend purchasing 2nd Extend instead due to the directional buttons not being functional in the original Project Diva. Like the original the game primarily makes use of , a series of singing synthesizer software, and the songs created using these vocaloids, most notably the virtual-diva. The game comes with several new changes, new characters, and modes. Except the problem is the instructions are in Japanese and he hasn't been able to do other stuff in the game and he has even erased it twice.
By 20 April 2013, Sega announced that the game shipped a total of 390,000 copies across both platforms. The only thing I didn't like about this product was that it couldn't be translated directly, because of the language. I bought this product because of my liking to Miku Hatsune. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. On June 6, 2013, Sega confirmed the game would be released in Western territories in August 2013.
The game features graphical improvements over its predecessors in light of the PlayStation Vita's higher processing power compared to the PlayStation Portable. In November 2013, Project Diva f for PlayStation Vita was announced for America and Europe for early 2014. The demo was placed there in order to gauge interest for the game for a potential localization and the response was said to be good, although there were no official plans to localize the game at the time. Hatsune Miku, the world's most famous virtual singer, returns in an all-new rhythm video game featuring the best new music and classic tracks reborn. Ideally, you want 2nd and Extend. It requires you to only use the action buttons. The game appeared at booth in June 2012 under the name Hatsune Miku so as to gauge interest for the game.
The graphics, music, and rhythm is amazing! As the game proceeds, it becomes difficult to play. The game is the fifth entry in the series of Vocaloid rhythm games and was released on the PlayStation Vita on August 30, 2012. No doubles or holds plus you can't use the D-pad in place of the buttons. And I think 2nd had all the songs from the first game, anyway. I wish I would be be able to get it translated to english or spanish!! There are more than thirty-eight Hatsune Miku songs and it has four difficulty setting for each song. Handling backstage activities is also a responsibility you have in this rhythm video game, besides the on-stage sequences.
You have to control your diva's dance motions and use quick reflexes to keep up with the beats. A retail release in North America was announced, as well as a digital release on the in North America and Europe. Tap, hold, and flick to the beat as you play through 40 addicting songs and four expansive difficulty settings that will keep you coming back for more. It was to be released in Europe at the same time, but instead released one week later, on September 4, 2013 as a digital download only title. Project diva review Well, when i bought the game because i´m a fan of miku hatsune.
This is a Must Buy item! The game featured two songs, both in Japanese as well as Japanese lyrics but with English menu items. This product was neatly packaged and was up to my expectations overall! And I think 2nd had all the songs from the first game, anyway. I figured out how to play this game around the language barrier though. The first game is unfairly difficult because its scoring system makes it nearly impossible to pass if you screw up Chance Time. He doesn't mind doing it over and over.
. The game is jointly developed by the development teams behind the PlayStation Portable entries in the series as well as the team behind the Arcade entry in the series. . . .
. . . . .
. . . . . . .